High- and low-level

High-level and low-level are terms used in classifying levels of description and goals in many fields where systems could be described from different perspectives.

A high-level description is one that describes "top-level" goals, overall systemic features, is more abstracted, and is typically more concerned with the system as a whole, and its goals.

A low-level description is one that describes individual components, detail rather than overview, rudimentary functions rather than complex overall ones, and is typically more concerned with individual components within the system and how they operate. Low and high level are relative; for example the graphics engine that drives a computer game and works at the level of entities in the game, is high level compared to the video subsystem DirectX that works on the level of renderable objects, which itself is high level compared to a vertex shader within that system.

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Differences and similarities

Due to the nature of complex systems, the high-level description will often be completely different from the low level one. For example, there are features to an ant colony that are not features of any individual ant; features of the human mind that are not known to be descriptive of individual neurones in the brain, features of oceans which are not features of any individual water molecule, and features to a human personality that are not features of any cell in a body. The descriptions of these differ depending at what level they are studied. Features which emerge only at a high level of description are known as epiphenomena.

Common places where high-level and low-level descriptions occur are in social groups, computer science, cognitive science and neuroscience, documentation, business, strategy, and human behavior.

Uses

Examples

See also